First Unity Project
Posted in Uncategorized on August 1st, 2010 by Chris – Be the first to commentLast week, I started looking into Unity as a way for me to make some games without focusing so much on the engine specifics. As fun as working on engine design may be, I feel like I need to spend more time on the gameplay side of the games; what’s the point of the engine if you don’t have any gameplay ideas really fleshed out or implemented?
One gameplay idea I’ve been wanting to try is player gravity manipulation. While I haven’t really fleshed out much more than “player should be able to invert their gravity at will”, I’m hoping that being able to try out new ideas quickly with Unity will be a big help.
To start off, I used the 2D Gameplay Tutorial from the Unity website, which is a basic example of 2D movement in a 3D scene. The only problem with this was that it was too simple to simply “invert gravity” as it used a very basic ‘Player Controller’ component. After a considerable rewrite of the movement and collision handling, I was able to manipulate the gravity the way I wanted. After creating a basic scene to play around in, I ended up with the following:
(if the above does not work, you can find it here: http://bejitt.com/unity/GraviLerpz/)
I’ll continue to work on this, but I just wanted to get some sort of update out on here. Feedback would be appreciated! =D